Computer and Video Games Come of Age National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
Computer Games and Digital Cultures Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
Cosign Conference Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
MelbourneDAC Blog of the MelbourneDAC conference in May of 2003.
Serious Games Summit This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.